Amethyst’s player will emit these events when things happen
player:play
Emits only when a song starts playing after being at a stopped or finished state
amethyst.player.on("player:play", (track: Track) => {});
player:pause
Emits when user pauses playback
amethyst.player.on("player:pause", (track: Track) => {});
player:resume
Emits when user resumes/continues playback
amethyst.player.on("player:resume", (track: Track) => {});
player:stop
Emits when the player has finished playing the queue
This will not emit if looping entire queue is enabled
amethyst.player.on("player:resume", (track: Track) => {});
player:seek
Emits when user seeks
amethyst.player.on("player:seek", ({track: Track, seekedTo: number}) => {});
player:trackChange
Emits when user changes the playing track
amethyst.player.on("player:trackChange", (track: Track) => {});
player:trackFinished
Emits when a track has finished playing before switching to the next one
amethyst.player.on("player:trackFinished", ({ track: Track, startTimestamp: number }) => {});
player:pitchChange
Emits when user changes the playback rate / pitch shift (default is 1)
amethyst.player.on("player:pitchChange", ({track: Track, playbackRate: number}) => {});
player:next
Emits when user skips to the next track
amethyst.player.on("player:next", (track: Track) => {});
player:previous
Emits when user skips to the previous track
amethyst.player.on("player:previous", (track: Track) => {});
player:volumeChange
Emits when user changes the playback volume
amethyst.player.on("player:volumeChange", (dB: number) => {});
Emits when the metadata for the currently playing track has finished loading
amethyst.player.on("player:currentTrackMetadataLoaded", (track: Track) => {});